About this project
This is an ongoing project where I explore 3D programming with C++ and OpenGL.
Work on this project started in November 2016 and is still ongoing. The source code for the project can be seen on Github.
Using this excellent book from Anton Gerdelan, I have been learning about the fundamentals of 3D graphics programming as follows:
- Learn OpenGL by example, taking existing learning material and refactoring it.
- Experiment with smooth transforations and rotations using Quaternions.
- Create a world filled with 3D models with a movable camera.
- Learning about texturing and real time lighting.